Play Candy Drop
Race eleven of Candy Drop’s own racers down Candy Canyon and take the fifty-value Candy Bit on the way.
Real product assets
Race eleven of Candy Drop’s own racers down Candy Canyon and take the fifty-value Candy Bit on the way.
No install, no sign-in. About a minute.
Feel the loop in under a minute: steer, jump, dive, collect, and read the place you finished in.
A browser race on Candy Drop’s own material, not the Godot build — the loop around it is written for the web. What it runs on is the game’s: Candy Canyon’s nine colours, Pip’s five skins, the 11 racers by name, locomotion at 8.5 m/s with a 2.8s dive cooldown that keeps a dive a lunge rather than a sprint, the rule that every 30th Candy Bit is worth 50, and the reward table that pays 100 Candy Cash for first and 20 for twelfth. The HUD speaks the game’s own words in the six languages it and this site share; Japanese and Arabic, which the game does not ship, are translated for this site. Deliberately different: the course is 420 m where the shipped world is longer, the deck has no gaps to fall through, and the bots are paced rather than running the player’s controller through a 3D physics step as they do in the game. See the product.