
ZUPI
Sweep falling obstacles away from your balloon. Stand still for three seconds and the level ends — so the game is about continuous movement, not reaction spikes. 600 levels, a checkpoint every tenth, and no timers or energy meters anywhere.
Not on the stores yet. In closed testing on Google Play and App Store. Not publicly listed yet.
Inside the app
Why it exists
A one-thumb arcade game with 600 hand-built levels and no waiting.
Most casual arcade games interrupt themselves — a life meter, a countdown to more energy, an ad before you can retry. ZUPI removes all of that. It runs entirely offline, retries are unlimited, and the subscription only removes ads; it grants no gameplay advantage. The design constraint was that skill should be the only thing standing between a player and the next level.
What it does
The parts that matter.
- 01
The keep-moving rule
Hold the shield still for three seconds and the level ends. It turns a defensive game into a game about staying in motion, and it is the single rule everything else is built around.
- 02
600 hand-built levels
Levels are generated from a deterministic seed per level, grouped in tens, with every tenth level a harder gate. The same level plays identically on every device and every run.
- 03
Offline, with no energy system
No network required, no lives to wait for, unlimited retries. The game does not hold progress hostage.
- 04
Fair monetisation
Ads start only after level 20, then on every fifth level. The subscription removes ads and nothing else — no boosts, no advantage.
Where it stands
BETA
iOS build submitted for review; Android in closed testing. The web build below runs the real game engine.
We do not publish download counts, ratings or revenue figures for any product, because none of ours would be real yet. Privacy information for ZUPI.
Elsewhere in the studio
Other products.







