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Play Swarm Kingdoms

Take the grove back — the game’s real first level, four waves and a Warden.

Real product assets

Take the grove back — the game’s real first level, four waves and a Warden.

No install, no sign-in. About a minute.

Real product assetsSwarm KingdomsAndroid · Windows

Feel the one decision the game is built around: what your people become, and what it costs.

The fight is the game’s. These are level 1 of 1000, with the hit points, damage, counts and timings the shipped build reads out of its own campaign file; the shrine offers the two routes that level really offers, and the Bloomwell’s +24 kin and the Thorn Oath’s 1.35× attack are its own balance numbers. The Warden is boss family 1 of 50, with its real root and nova patterns and its real colour, and the grove is drawn in the palette region 1 declares. Every word is the game’s own string, in any of its 10 languages. What is rewritten is the combat loop itself: Godot’s web runtime is 10.3 MB before any content and this campaign is another 5.9 MB, so a real build would be roughly fifty times the weight of anything else on this site. See the product.